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1. [Feedback Request] Custom probe formation in the scanning system - in Upcoming Feature and Change Feedback Center [original thread]
When you are upgrading the probe system could you introduce a new rig "SD card reader" where you can safe scan results. Even if the results are saved locally for 6h it would be a big improvement.
- by Geronimo McVain - at 2016.12.22 18:24:05
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2. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
padraig animal wrote: Would you share with us why a 32% reduction was chosen as opposed to something like 20%? Is there any math behind it? Now there is a good comment, not that i disagree with many others. 32% holy frack, excuse me but why...
- by Geronimo McVain - at 2016.12.08 09:21:24
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3. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
faciliam wrote: Getting rid of system wide boosting is a bad idea ...its the backbone of eve industry . Because having a Rorqual on grid is even worse . There will be rorqual killing gangs, losses will be great people will park them up ...eve...
- by Geronimo McVain - at 2016.10.09 07:05:11
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4. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Skipper Riddles wrote: As an advocate for the beginners, please do not take that away from them. Give 'em a fighting chance to feel useful. The rest of us have plenty to do in New Eden. After a year, if dwelling on SP is an issue; You have not ...
- by Geronimo McVain - at 2016.06.26 09:41:11
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5. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
The most whining came from vets that patted their 50+M SP and +5 imps and told us, that Dailies are bad and that you really don't need them. Okay you have won and the noobs have lost: more easy killboard boosting cause this way it takes the noobs...
- by Geronimo McVain - at 2016.06.25 09:34:46
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6. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
You need some activity that even a 5min old char can do so Shooting a rat is a very good choice. It would be nice to have all the activities counting for the dailies but then I want a option to opt out toons. I don't want to be forced to start my...
- by Geronimo McVain - at 2016.06.20 13:48:54
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7. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
You are right, but it's just untill some point where both have the same skillset for the activity. Maybe one earlier then the other but in the end both have the same skillset. The other one may have more opportunities but for the frig fight it doe...
- by Geronimo McVain - at 2016.06.20 09:41:47
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8. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: Frostys Virpio wrote: Your definition of mandatory is bad. Not at all. I will repeat: It is mandatory to run the daily when you can in a competitive sandbox game to keep up with the other players. You will be relatively...
- by Geronimo McVain - at 2016.06.18 09:42:21
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9. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: But have you not been listening? I have a problem with the fact that this feature requires myself and everyone else to shoot a rat every time they log on. Personally, I find that an annoying and meaningless activity. Sorr...
- by Geronimo McVain - at 2016.06.17 09:26:15
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10. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: Good. If this feature has to exist, let's get it into the least disruptive form possible. Eve isn't about shooting helpless rats - it is about interacting with other players (like by trading with them or shooting their ships...
- by Geronimo McVain - at 2016.06.17 07:58:38
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11. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: Personally, given that SP can be exchanged for ISK now, the daily part of it doesn't bother me as much as there already exists much incentive to log in daily (or otherwise) to earn rewards which you can spend on SP. But I do...
- by Geronimo McVain - at 2016.06.16 13:56:54
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12. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I like the dailys! What I would change is the 22h timer. Make it 1 daily between downtimes with a 4-6h timer. This way you can't grab the daily around downtime and it gives you much more leeway for playing at different times each day. @ Pedro: d...
- by Geronimo McVain - at 2016.06.16 08:27:12
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13. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Eve doesn't fit in today. There is no problem with huge time consuming games as WOW and other are showing. There are also no problems with hard games, Dark Souls is selling really good. There are also no problems with complex games as simulations ...
- by Geronimo McVain - at 2016.04.17 11:57:43
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14. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I like it! If you are dedicated as a young player you can raise faster out of the valley of low skill. You still get your normal SP so this isn't something you have to do. Most people that play the game will log in almost daily and if you don't ...
- by Geronimo McVain - at 2016.04.09 10:14:07
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15. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Tipa Riot wrote: How many players? 1, 2 ... maybe 3 (and their minions)? If you say players you mean the big alliance and coalition leaders of the game. I mean whomever has the resources to put up a L or XL citadel and...
- by Geronimo McVain - at 2016.03.27 10:00:14
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16. Project Discovery - Changes to the scoring system - in Upcoming Feature and Change Feedback Center [original thread]
What I would love is that the examples react to the filter choices. So that you see what the examples would look with just blue or green. It would help clarifying difficult decisions.
- by Geronimo McVain - at 2016.03.25 15:25:29
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17. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: But then the buyer is paying 5% more for his good when he could just go to jita, which means the seller must be selling at 5% under jita to make it worthwhile for the buyer to go there and buy it. I don't expect citadels to r...
- by Geronimo McVain - at 2016.03.24 19:48:24
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18. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Geronimo McVain wrote: I would not disagree here but citadel markets need a unique feature that makes them better and not just cheaper then NPC markets or they will be DOA. How often will a Trader have to rearange all of hi...
- by Geronimo McVain - at 2016.03.24 17:47:45
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19. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Geronimo McVain wrote: Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain. Yes, it would. Those are called transaction costs. They are not explicit costs, but they ar...
- by Geronimo McVain - at 2016.03.24 16:20:08
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20. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain. Why not give citadels a unique advantage to NPC starbases? Delivery Service! The citadel will have to be part of a network but whenever you ...
- by Geronimo McVain - at 2016.03.24 14:55:43
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